Brief
Describe the player fantasy, genre, camera, controls, win condition, and one visual rule.
OpenGame Studio workflow
Use a focused prompt to let the agent create a browser-game draft, preview the result, iterate with version evidence, and export only after the core loop works in play.
Agent run card
The public search page explains the workflow. The actual generation workspace stays in Studio, where account state, credits, previews, and downloadable artifacts are handled safely.
How it works
Describe the player fantasy, genre, camera, controls, win condition, and one visual rule.
Let the agent create the first playable browser-game draft instead of stopping at a design note.
Open the generated build, check input, first-screen readability, feedback, and failure state.
Keep the useful version, fix one visible issue, and export only when the loop survives play.
Review gate
A good AI Game Agent run produces a visible loop: input works, feedback is readable, the objective is clear, and the build can be shared or exported without guessing what happened.
The player can understand what to do.
Keyboard, pointer, or touch input changes the world.
Win, fail, restart, or progress feedback is visible.
The useful version has notes and an export path.
Open Studio, write the smallest game brief, and let the agent produce a browser draft you can judge in play.
Open AI Game Agent