OpenGame Studio workflow

AI Game Agent that ships playable drafts, not just ideas

Use a focused prompt to let the agent create a browser-game draft, preview the result, iterate with version evidence, and export only after the core loop works in play.

Agent run card

Prompt → preview → export

One core loop per run
Browser preview before expansion
Version notes kept with each build
Studio export only after play evidence

The public search page explains the workflow. The actual generation workspace stays in Studio, where account state, credits, previews, and downloadable artifacts are handled safely.

How it works

A compact agent workflow for browser-game prototypes

Brief

Describe the player fantasy, genre, camera, controls, win condition, and one visual rule.

Build

Let the agent create the first playable browser-game draft instead of stopping at a design note.

Preview

Open the generated build, check input, first-screen readability, feedback, and failure state.

Iterate

Keep the useful version, fix one visible issue, and export only when the loop survives play.

Review gate

The agent is useful only when the game can be played

A good AI Game Agent run produces a visible loop: input works, feedback is readable, the objective is clear, and the build can be shared or exported without guessing what happened.

First screen

The player can understand what to do.

Controls

Keyboard, pointer, or touch input changes the world.

Outcome

Win, fail, restart, or progress feedback is visible.

Handoff

The useful version has notes and an export path.

Start with one playable loop

Open Studio, write the smallest game brief, and let the agent produce a browser draft you can judge in play.

Open AI Game Agent